Game guide · MIBDF
An introduction to playing Forty Thieves Solitaire
For a calm first round, focus on one decision. Build eight suit foundations from ace to king. Select cards directly on the tableau and work through a full solo deal. Take the next action only when the current step is clear. A clear plan starts with the current position. Move one card at a time; build down in the same suit. Empty columns accept one card. Use another round to revisit a decision.
Two decks, ten columns, single-pass stock, no recycle. Free solo play, no wagering.
Build familiarity through play
Begin with the objective. Select a face-up card and then the destination pile or Empty slot. Use another round to revisit a decision.
The challenge in front of you
Build eight suit foundations from ace to king. Take the next action only when the current step is clear. Use the rule sheet as a reference.
Making your moves
- Move one card at a time; build down in the same suit. Empty columns accept one card.
- Select a face-up card and then the destination pile or Empty slot.
- Move exposed cards onto suit foundations in the stated rank order.
- Undo reverses a choice. New deal shuffles again.
How to use the controls
Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown. Return to the explanation when a decision is unclear. A clear plan starts with the current position.
A closer look at one example
A club 5 can move onto a club 6, but a whole run cannot move together. The same rule applies on a phone and on a computer.
Where a round can go wrong
Use the rule sheet as a reference. Random deals are not guaranteed solvable. A hint is a legal move, not a winning strategy. Use another round to revisit a decision.
Questions about this game
What is the aim?
Build eight suit foundations from ace to king. Keep the active rule in mind. Use another round to revisit a decision.
How do I use the controls?
Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown. Keep the active rule in mind. Return to the explanation when a decision is unclear.
Which format is available?
Two decks, ten columns, single-pass stock, no recycle. Free solo play, no wagering. Before making a move, check the cards in view. Use another round to revisit a decision.
What should I check before a move?
Random deals are not guaranteed solvable. A hint is a legal move, not a winning strategy. Begin with the objective. The same rule applies on a phone and on a computer.
Can you give an example?
A club 5 can move onto a club 6, but a whole run cannot move together. Begin with the objective. Take the next action only when the current step is clear.
What completes a round?
Build eight suit foundations from ace to king. Take a moment to read the table. The same rule applies on a phone and on a computer.
Which controls should I use?
Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown. Treat this as a chance to practise one rule. Return to the explanation when a decision is unclear.
Which version is played here?
Two decks, ten columns, single-pass stock, no recycle. Free solo play, no wagering. Take a moment to read the table. Check the relevant controls before continuing.
Does play involve an account or cash?
No. Play is free, without registration, deposits, bets or cash prizes. For a calm first round, focus on one decision. Use another round to revisit a decision.
What completes a round?
Build eight suit foundations from ace to king. For a calm first round, focus on one decision. The same rule applies on a phone and on a computer.