Game guide · MIBDF
Learn the rules of Netwalk
The example and rules describe the same game you can play above. Rotate tiles to form one connected network reaching every cell, without loose ends or loops. A new 5×5 network is created and its tiles are rotated. Keep the goal in mind before your next move.
Random 5×5 spanning-tree layouts are solvable by construction. Unique solution is not claimed; every valid connected, loop-free solution is accepted.
Practice beyond the first move
The board gives you the information needed for the next action. Every cable end must meet the corresponding end of a neighbouring tile; no cable may point outside the board.
What you need to achieve
Take a moment to check the current turn. Rotate tiles to form one connected network reaching every cell, without loose ends or loops.
Start here and follow along
- A new 5×5 network is created and its tiles are rotated.
- Tap a tile to turn it clockwise by a quarter-turn. Tiles connected to the central server light up.
- Every cable end must meet the corresponding end of a neighbouring tile; no cable may point outside the board.
- Connect all 25 cells in one network. The finish check accepts any valid complete network, not just the generator’s saved orientation.
Your inputs
The board gives you the information needed for the next action. Tap network tiles to rotate. Use Undo for the previous rotation and New puzzle for another generated layout. Try the rule on the board, then read the next instruction.
A useful example
Read the position before choosing your next action. A tile with north and east cables connects only to matching south and west cables on those neighbours. Start a new round when you are ready to try again.
Where a round can go wrong
Check the rule below as you play. A tile glowing green only means it reaches the server. The whole board also needs every end matched and all cells connected.
Answers about the rules and controls
What is the aim of Netwalk?
Rotate tiles to form one connected network reaching every cell, without loose ends or loops. The controls work with mouse or touch.
For this game, how do the controls work?
Tap network tiles to rotate. Use Undo for the previous rotation and New puzzle for another generated layout. Keep the current game state in view while applying this rule.
Can you show an example?
A tile with north and east cables connects only to matching south and west cables on those neighbours. No download or player account is required.
Which mistake should I avoid?
A tile glowing green only means it reaches the server. The whole board also needs every end matched and all cells connected. The instructions above use these same rules.
What rules and limits are used here?
Random 5×5 spanning-tree layouts are solvable by construction. Unique solution is not claimed; every valid connected, loop-free solution is accepted. You can start a new round from the game controls.
How many people can play here?
Solo. This is local browser play, not internet matchmaking. The instructions above use these same rules.
For this game, why are some tiles green?
They have a chain of matching cable ends to the central server. The worked example offers another way to follow the rule.
For this game, can a cable leave the board?
No. This version has fixed boundaries and no wrapping. The instructions above use these same rules.
On this page, is every puzzle solvable?
The generator starts from a connected tree and rotates its tiles, so the original orientation is a valid solution. The instructions above use these same rules.
On this page, must I find exactly the stored answer?
No. Any orientation with all ends matched, all cells connected and no loop completes the puzzle. Keep the current game state in view while applying this rule.