Game guide · MIBDF
Getting started with Lights Out
Read the aim of Lights Out, then make your first move. Turn every light off. Every supplied starting state is made by valid flips from an all-off board and is therefore solvable. Look at what changes after your first action. Choose a comfortable screen position before beginning. Choose a clear next step rather than rushing through the instructions.
Something to practise
After a move, check what changed. Decide which rule explains the new state before acting again. Use the example to check your reasoning.
What you are aiming for
Turn every light off. Every supplied starting state is made by valid flips from an all-off board and is therefore solvable. Read that aim before choosing your first action. Start with a deliberate move.
Making your moves
- Select a light or an unlit tile.
- The selected tile and its orthogonal neighbours switch state.
- Plan flips so that previously cleared rows stay cleared.
- Use Undo to try another approach.
Controls
Use the on-screen controls with a mouse or touch. Use the control method described here for this activity. Look at the feedback after the action.
Try this example
Tapping the centre changes five cells. Tapping a corner changes three. Diagonal neighbours are not affected. Focus on why the action is allowed, not only its outcome. Check the stated objective.
Avoid this misunderstanding
An unlit tile can still be tapped; it may be necessary to solve the board. Check the rule before repeating the action. Watch the feedback after an action. A message can explain whether the input was accepted or whether a rule needs attention.
Common questions
On this playing page, what is the goal of Lights Out?
The key detail is this: Turn every light off. Every supplied starting state is made by valid flips from an all-off board and is therefore solvable.
How do I control Lights Out?
The key detail is this: Use the on-screen controls with a mouse or touch.
Before I begin, what example helps explain Lights Out?
The key detail is this: Tapping the centre changes five cells. Tapping a corner changes three. Diagonal neighbours are not affected.
For a quick reminder, what should I watch out for in Lights Out?
Here is the relevant explanation: An unlit tile can still be tapped; it may be necessary to solve the board.
Before I begin, what format does Lights Out offer?
The key detail is this: Play using the solo mode shown on this page. Read the controls before starting a new round.
For this browser game, which play mode does Lights Out use?
For clarity: The mode on this page is Solo. Same-device play uses one screen; this game library does not provide internet matchmaking.
While learning, where should I start with Lights Out?
For clarity: Select a light or an unlit tile.
When I return, do I need an account or a payment for Lights Out?
For clarity: No player account or payment is needed. Game scores are recreational results, not cash prizes.
While learning, how can I find Lights Out again?
The key detail is this: Use the Games list or save this game page in your browser bookmarks. The Guide is linked from the playing page.
As a new player, how do I report an issue with Lights Out?
Keep this in mind: Use the contact form and include the game name, browser, device and the actions that led to the issue. Do not send passwords or payment details.